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Angela DeLuigi
Mathematics and Science Teacher
Student Motivation
How do I increase student "buy in", engagement, and curiosity?
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Real-world applications and connections
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Increases student "buy in"
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Makes classroom content meaningful
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Appeals to student interests
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Project-based learning and inquiry activities
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Fosters Independent learners
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Allows for application of material
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Makes learning "real"
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Gamification of the classroom
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Card Games - Using cards in a variety of ways to make material more engaging.
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Class Competitions - Increasing student participation through competitions among classmates and classes.
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Vocabulary Games
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Math-O (Bingo) Review Game
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Math Trivia
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Behavior tracking system
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Promotes responsibility for actions
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Rewards are given for positive behaviors
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Consequences are given for negative behaviors
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Humor
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Defuses negative situations
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De-stresses students
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Builds positive relationships
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