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Student Motivation

How do I increase student "buy in", engagement, and curiosity?

  • Real-world applications and connections

    • Increases student "buy in"

    • Makes classroom content meaningful

    • Appeals to student interests

 

  • Project-based learning and inquiry activities

    • Fosters Independent learners

    • Allows for application of material

    • Makes learning "real"

 

  • Gamification of the classroom

    • Card Games - Using cards in a variety of ways to make material more engaging.

    • Class Competitions - Increasing student participation through competitions among classmates and classes.

    • Vocabulary Games

    • Math-O (Bingo) Review Game

    • Math Trivia

 

  • Behavior tracking system

    • Promotes responsibility for actions

      • Rewards are given for positive behaviors

      • Consequences are given for negative behaviors

 

  • Humor

    • Defuses negative situations

    • De-stresses students

    • Builds positive relationships 

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